AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on iOS in UAE Q3 2021
In Q3 2021, the top 5 hypercasual games on iOS in the UAE saw varying trends in downloads, revenue, and active users. Learn more about their performance with insights from Sensor Tower.
Performance of Top 5 Hypercasual Games on iOS in UAE Q3 2021
In the third quarter of 2021, hypercasual games on the iOS platform in the United Arab Emirates showed diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of the top 5 games:
Count Masters: Crowd Runner 3D
Released by Freeplay LLC, this game experienced varying trends throughout the quarter. Weekly downloads peaked at around 14.7K in early July and saw a gradual decline, ending the quarter with approximately 5.6K downloads. Revenue showed an upward trend, peaking at $97 in the week of September 20. Active users decreased from 30.1K at the beginning of the quarter to about 20K by the end of September.
Racing in Car 2021
Published by PSV Studio, this game had a significant spike in weekly downloads, reaching 37.5K in the week of July 26. However, downloads declined to about 1.5K by the end of September. Revenue peaked at $2.9K in late July and saw a gradual decline thereafter, ending the quarter at around $328. Active users peaked at 69.8K in late July and decreased to approximately 16.1K by the end of the quarter.
Trading Master 3D - Fidget Pop
From Panteon Yazilim, this game saw its highest weekly downloads of about 20K in early July, which then dropped to around 389 by the end of September. Active users followed a similar trend, peaking at 33.9K in mid-July and ending the quarter at around 5.9K.
Makeup Artist: Makeup Games
Published by Beauty salon Studio, this game saw a peak in weekly downloads of about 13.8K in late August. Revenue increased steadily, peaking at $732 in the week of August 30. Active users reached a high of 15.9K in late August and gradually decreased to about 6.2K by the end of September.
Hair Challenge
Rollic Games' release experienced a steady decline in weekly downloads, starting at about 8.5K in late June and dropping to around 3.3K by the end of September. Revenue peaked at $58 in late August. Active users saw a decrease from about 34.4K at the beginning of the quarter to approximately 23K by the end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.